3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor

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City Props: Traffic Lig...
$55.00
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
3d traffic light rig model - City Props: Traffic Light (Rigged)... by RyanMTaylor
Traffic light with rig controls for light dimness, swinging and twisting actions, and attribute for resolution control. All controls are created using set driven keys.

Watch demo.avi to see capabilities of rig. The rig does not create limitations. It only acts as a supplement to make animations easier.

On control box:
   
   Light Dimness-
       Each light is controlled by individual attributes with a gradual change in brightness. This is not simply an On/Off switch.
   
   Swing-
      This controls the swinging action, back and forth. In a Y-up world, this is the X axis.
   
   Twist-
      This controls all the lights to rotate on the pipe. In a Y-up world, this is the Y axis.

   Resolution-
      This is an enum value equal to Low or High. Simply select which one you want in the channel box to change the resolution of all the geometry on that rig to it's base or high resolution version. This works per rig, so you can have several rigs on their base, and others on their smooth.

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Important:
       You cannot duplicate the light rig to make a new one. Otherwise, they will not work independently from one another.You must import it into the scene for each light because of the incoming connections and shaders that must be made in order for it to work properly.
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Also, each light is in it's own group and seperate geometry, although they fit snugly into one another. This makes it possible to create more configurations of lights. For instance, you could have just the yellow light to flash at an intersection instead of having the entire light setup.

Note: the alternate configurations shown are not included because they can be made easily by moving and duplicating the already made groups.

It also might benefit you to leave a rating or comment if you buy so I can get feedback and better suit peoples' needs in the future.
                                              -Ryan

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Product File Downloads
Maya 7.0, 8.5 (.ma, .mb)  893 KB
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Product License
All Extended Uses
3D Model Specifications
Product ID:345193
Published:
Geometry:Polygonal
Polygons:11,064
Vertices:0
Textures:No
Materials:No
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Previews
demo.avi 4.0 MB
demo of the rig
TrafficLightScreenShots.zip 1.3 MB
higher res images of thumbnails
Product Rating
Unrated