Vastly detailed 16km x 16km hills terrain. You can use it for rendern in VUE or something else. Height map was tested in game engine UDK.
All renders shown here created with the Maya mental ray render. Modeled predominately in quads. Quoted poly count is for quads.
- all maps are in the all archives.
- the maps have 4096 x 4096 resolution
- the maya materials has gamma correction for better looking.
- Diffuce - .bmp
- Normal map - .tiff
- Height map - .tiff (16 bit)
- Cavity map - .tiff
- Specular map - .tiff
- 3dsmax 2010
- 3dsMax 2011
- 3dsMax 2012
- 3dsMax 2013
- 3dsMax 2014
- Maya 2014 (native)
>>> please check out my catalogue for more hires and realistic models
>>> if you like this model I would kindly ask you to rate it
>>> this is a computer generated 3d model - it is not a real life object.