An accurate and very high resolution model of a surfboard with high resolution textures (4096x4096) and photorealistic shader setup that allows you
to set up wide and very closeup shots of every area of the model in full detail.
The entire geometry is subdividable (smoothable) and created in a real world scale.
A full shader setup for 3ds Max and Vray 3.0 is provided (also usable in lower versions of Vray). It is ready to render as seen in the preview images when you open it up since the lighting from the previews is also provided in the 3ds max file.
The shaders contains a diffuse texture. I've also included images of the UV-Layout. These UV's are in a 1:1 scale to each other on the texture map.