This is a med poly verson of a tileable spruce forest section, build up by a number of unique spruce trees. The model has 5 high res textures, capable of even closeup views. Maybe hard for an animation cause to high poly count, but excelent for stills and illustrating bakcdrops. Model was made with detail level to handle a walk-trough animation and does actually looks best on close range rather than distant view. The 4 spruce branch textures vary in shape and color to create less repetitions in the overall look. The forest section can be tiled to create large forest areas, limited only by your computers processing power. Texture res can easily be sampled down if you need less resoution. Previews rendered with MoGraph SkyLight 1.6. No scene or light setup included.3DS & FBX NOTE: These formats needs an alpha channel setup with enclosed alpha maps assigned. Texture naming is fully 3ds-compatible (max 8 letter). UVW maps are preserved in all formats. |