Comes with some 600x600 texture images, but they aren't put on the model.
Preview images used blurry shadows.
Uses edge split, which uses coinciding vertices to add sharp edges, this makes the model harder to modify.
Blenders bevel modifier may have created some coincident vertices.
Four materials, they will probably not look exactly the same as in the preview images and you will most probably have to re-make glow effects on two materials.
Objects names probably have been removed on export.
No real world scale or LOD variants.
I used arrays and other mesh duplication methods shamelessly.
A very slight fix has been made since the preview renders were taken.