This is a sitting room made in blender cycles. Included is the .blend file and it has been converted into various formats such as obj, x3d, and many more. Check out the deatils in the right column to see all the formats. The scene has many objects which have many modifiers and procedural textures set on them , so that you can change the settings for all your different renders , if needed, like increasing thickness of glass, changing the intensity of the clouds outside the window etc.
The objects are now UV unwrapped for this model, and only procedural textures are used using Blender's powerful cycles engine. I will soon post a game ready version. One great added benefit you get after buying any procedural model is that you can render it in any possible resolution depending on the capability of your machine. Another benefit is that you can change the colors, bumps or tweak and enhance the texture in real time and then use them in your renders.
Also note that 2 of the videos on the right are solid view without color and 2 solid view with color, and one rendered image which is rendered at just 12 % of 1920 x 1080 px and using just 200 samples and skipping 4 frames every time so a total of 1900 / 5 = 380 frames but you can easily increase them to any number that you want even 100% at 2000 samples and 1900 frames will give you crystal clear videos and you can use it for any animated or semi realistic movie. The camera used is walkthrough camera, there are 3 other, details of which are given below. All cameras are more than 1500 frames in length.
Main Features of the scene -- >
> All the objects are grouped into layers, all ten or 9 layers of the first section in blender contain objects , the first 5 layers of the second section contain lights, the last section contain extra elements such as carpet strands.
> Only procedural textures are used, so you can scale your photo, 3d movie ,video game, or any other render to any width or height, depending on the capability of your renderer and machine.
> The material of any object can be easily changed, by editing the procedural texture in the cycles engine.
> The intensity of the lights can be easily changed by hiding or showing the respective light layers.
> The time of the day, position and intensity of the sun, clouds can be easily changed by editing the world sky texture.
> The no of carpet strands can be easily changed, by changing the particle settings.
> There are many different objects, all of which can be easily moved anywhere on the screen.
> There are a few basic animations in the scene -
--- Animated Clouds.
--- Animated Drawers.
--- Animated Cabinets.
--- Animated Camera for a basic walkthrough of the scene. (Camera Walkthrough)
--- Animated Camera for going out of the door from different positions such as couch, shelf, cabinet, bookshelf, TV etc. (Camera Door)
--- Animated Camera for getting off the couch and going to the TV, bookshelf, cabinet, shelf and other similar places. (Camera Couch)
--- Animated Camera for roaming outside. (Camera Outside)
Note that each camera has multiple animations.
COMING SOON -- >
--- Animated Teapot pouring tea.
--- Animated Bottle & Jug pouring water.
--- Animated TV
--- Bouncy couches