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Low Poly Security Camera

All Extended Uses
Included Formats
3ds Max 2013 Default Scanline
Autodesk FBX
OBJ
Other Files
securitycamera_textures_source.zip
Photoshop CS6 Texture Source Files
3D Model Specifications
Product ID:790291
Published:
Geometry:Polygonal Quads/Tris
Polygons:883
Vertices:1,010
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 163 products
Achievements:
1 Rating Submitted
Product Rating
billredd84
Sep 8, 2014
All your stuff is awesome, saves me so much time and money. Quality work! Thanks!
Description
Security Camera is intended for game/real time/background use.

This model is not intended for subdivision.

This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.

The main renders and wireframes were done in Marmoset Toolbag 2. There are also renders from the Unreal Development Kit (UDK).

||SPECS||

Low Poly Model (1 Object)

|| Geometry ||
• 1670 Total Tris
• 883 Total Polys
• 1010 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:32'' x L:7'' x H:22''
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Toolbag
• Tested in the UDK (see screenshots)
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2013

|| Animation ||

This camera comes in two versions: static and animated. The static version is not rigged and has no bones. The animated version is rigged and has a 90 frame animation of the camera turning. The animated version is for 3ds Max 2013 and .fbx (.obj does not support animation)

|| Textures ||

• 1024x1024 diffuse, specular, gloss and normal textures
• Textures in .tga format
• Model texture paths are stripped
• Photoshop CS6 source for all the textures with named layers and organized groups also available for download once the product is purchased. Customize the texture however you wish.

One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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