Rolex Daytona Cosmograph White Gold Black Dial
Reference nº 116509).
This scene is ready to render in 3DS Max and Modo.
MODEL UPDATED April 17 2015
Very acurate model in all its parts.
This model has the correct bezel display font and also the correct dial layout.
I have more variations of this model in my product page.
This model is very detailed for closeup renders.
Clean geometry, only quads and triangles, no Ngons, and high-res geometry is used only in areas were it is needed.
All mesh elements are UV mapped and properly named and grouped.
You can achieve diferent lighting variations by simply rotating the hdri environment on x y z and ajusting the HDRI intensity.
This scene is very easy to recreate in other aplications
5 texture maps
1 V-ray Domelight
HDRIs supplied with this scene:
Rolex Daytona Max.hdr (3000*1500).
Rolex Daytona Modo.hdr (3000*1500).
Images\textures supplied with this scene:
Daytona Dial Color.png (4096*4096).
Daytona Dial Reflection Color.png (4096*4096).
Daytona Bezel and Engravings Reflection Color.png (4096*4096).
Daytona Bezel and Engravings Bump_Displacement -This map can be used for either displacement and bump.
Brushed Metal Reflection Color and Bump.png (4096*4096).
Supporting items section:
V-ray material setup instructions for this scene.
Compatible HDRI for other aplications
Rolex Daytona Cinema4D.hdr (3000*1500).
Rolex Daytona Maya.hdr (3000*1500).
Rolex Daytona Softimage.hdr (3000*1500).
Note: Using displacement is optional, you can just use the bumpmap, but displacement is better for closeups.
If you like this model please take some time to rate it.