| - published with 3dsmax 2009 - organized scene structure (via layer manager) - clean quad based / subdivision ready geometry - UV + SKIN + TURBOSMOOTH modifiers preserved (MAX only / check thumbs) - 'head size' can controllable with modifier - rigged with standard max bones (forward kinematic) - animated with 3 pose (t pose + sit + right hand up) - light and camera setup included (turntable camera animation included) - standard max materials + maps used - render ready scene setup included (max only) - OBJ and 3DS has lowres mesh and separated bones - FBX file have base mesh, bones and other scene elements |