Rigged Cartoon blonde girl, Suitable for use in broadcast, animation shorts, advertising.
-- Originally created with 3ds Max 2009 --
|| SPECS ||
This model contains 16 separate objects,
8,828 polygons with TurboSmooth OFF
58,640 polygons with TurboSmooth ON.
42,748 additional polygons due to morph targets.
Standard materials only.
Diffuse color of body material contains a Falloff map to achieve a a best ambient shadow for the skin.
Rendered images with Default Scanline Renderer with Ray Trace active.
|| TEXTURES ||
2048x2048 JPG (5) - body, body_s, hair, hairFill, dress
512x512 JPG (3) - eyes, hair_r
Handmade Editable Texture files (.PSD, .TIFF) are included)
|| GENERAL ||
Units used: Centimeters. Model is 166 centimeters tall.
Model has real-world scale and is centered at 0,0,0.
Scene objects are organized by layers.
Objects, Materials, Textures use meaningful names. (striped texture path names)
No third-party renderer or plug-ins needed
|| SETUP ||
- Rigged with Biped system, Physique and Skin modifier.
- About 29 face features for animate expressions.
- Hair use Skin modifier for better behavior due to head movements.
- Bones controls breast animation.
- Cloth modifier applied to dress object.
- Body is a single object jointed to head.
- Skin Warp modifier is used combined with Morpher to simplify morph targets.
- Model only file, non-rigged version also included.
(NOTE: Download Rigging instructions free .PDF document at 'Previews' section for additional information)