Banana_Rigged

by stir
All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.1
ZBrush 4r7
Other
3D Model Specifications
Product ID:935030
Published:
Geometry:Polygonal Quads only
Polygons:8,236
Vertices:8,253
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2012
Currently sells 2 products
Achievements:
Unrated
Product Rating
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Description
Rigged Banana

Modelled in 3Ds max 2015 units: Centimeters
Sculpted in Zbrush 4r7
Rendered Vray 3.1

This model comes with:

1 x 3Ds max 2015 File

3 x Zbrush Tools

Textures:

Banana_Meat
            
            - Diffuse               2048x2048
            - Bump                2048x2048
            - Displacement   4096x4096 16bit
            
Banana_InnerSkin
            
            - Diffuse               4096x4096
            - Bump                4096x4096
            - Displacement   4096x4096   32bit


Banana_OuterSkin
            
            - Diffuse               8192x8192
            - Bump                8192x8192
            - Displacement   8192x8192 16bit
            - Sss                     8192x8192
            - Sss_Mask         8192x8192
            - Gloss                8192x8192



The model is rigged and skinned with 3ds max bones and skin modifier. The stack is intact, so you have full control of the skin, subdivision and displacement.

The animation contains of a couple of different peels
to show of the rig. It can also give you a quick starting point that you can keep tweaking on.

Animation is done in PAL (25fps)
The peels are from f0 to f850

The material is setup to render with Vray 3.1

The material used is VrayFastsss2 Shader

And the displacement is applied to the model with Vray Displacement modifier.

Berconamaps is used for details in the specular and bump slots. This is a free thirdparty plugin.


The model is modeled in 3 pieces.

outer skin (yellow peel)
inner skin (The white meat that sticks to the peel)
Meat

These are all modeled with quads and subdivied nicely
The model is subdivided using the new Opensubdiv modifier.
There is no problem using a older version of max.
You will simply get an error when opening the file, saying your missing the modifier. Just click ok and apply a Turbosmooth instead.


Since this model gets all it details at render time from details. It stays lowpoly in the scene and is ideal for animating and keeping the speed up.


A performance video of the rig can be downloaded from the Preview files            ---->


I have also added 3 Zbrush tools. 1 for each piece of the banana. So you can re sculpt or regenerate the displacement as you wish, giving you full control of the model.


PS:
(Scene lighting and render settings is not included)
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