|Autodesk FBX fbx|
|Unwrapped UVs:||Yes, non-overlapping|
High Detailed Realistic Reindeer completely UVmapped and smoothable, made with Maya 2009 - Shave and A Haircut for fur.
This model has been modeled with a clean topology based on quads and loops. It is ready to be rigged and smoothable.
Eyeballs, gum, teeth, tongue are included and modeled separately
The model is provided with high resolution (4k) texture (The main color map is.TGA)
This pack includes all the following formats:
.mb (maya 2009 binary)
.ma (maya 2009 ascii)
.obj (alias wavefront)
FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)
The Maya 2009 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings.
The Maya 2009 formats are set with the '3' button for the geometry approximation preview and render.
Maya2009(ma/mb) OBJ and FBX format polycount (quads):
The Fur is made with Shave and A Haircut for Maya 2009 so you would need that software to render the fur out.
The actual rendering time is less than 3 minutes for an HD 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram)
--3 different hair systems for a total of 500k hair primitives.
The Shave and Haircut Fur is included in each MAYA 2009 format (ma/mb).
The FBX and OBJ formats don't include the Shave and Haircut Fur, but are included the hair curves created by hair primitives (maya 2009 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
NO POSTWORK ON THESE RENDERS (MENTAL RAY)