Disco ball modeled in Carrara 4.0 and provided in .car, .3ds, and .obj formats. The mirrors are arranged realistically, just like on an actual disco ball. Inclusion in scenes with other objects and/or environmental/HDR mapping produces very realistic reflections. The model has a low enough poly count (3900 triangles) for use in very large scenes without slowing the render time. No textures needed, just simple shaders.