The polygons are not triangulated.
The model has 4 visible control points:
Main Control - Large Circle around waist
Head Control - circle around head
The toes are controlled by selecting the individual toe bones (visible but transparent)
The tail is controlled by the Tail bone (visible but transparent)
Shoulder Bones (visible but transparent) allow rotation of the wings even when morphed into target shapes.
The wings, the eyes, the tail spread and a full set of phenomes are controlled via a series (29) of morph targets
The wing morph targets allow you to flap the wings and fold them, incrementally or all at once.
To easily move of rotate the entinre model, select the 4 main control points:
...and drag or rotate the selected control points all at once.
2 Max8 scenes:
1) a Fly Loop and
2) a Take Off scene.
3) 'Character' (.chr) model to open or merge into a new scene.