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Fiat CR42 Falco Fighter Bi-Plane

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'fiat' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 4.0 mental ray
Maya 6.0 Default Scanline
Softimage 4.0 Default Scanline
Cinema 4D 9.0 Default Scanline
OBJ
3DS
3D Model Specifications
Product ID:311448
Published:
Geometry:Subdivision
Polygons:121,375
Vertices:66,574
Textures:No
Materials:No
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since January 2005
Currently sells 28 products
Achievements:
6 Ratings Submitted
Product Rating
lastminutehighway
Jul 29, 2009
its fantastic
Description
Detailed and Realistic model of a Fiat CR42 Falco (Fighter Bi-Plane).

Modeled and rendered (Mental Ray) in 3ds max 7 with no plugins or post production!

Modeled primarily in quads so you can simply add a subdivision surface modifier and choose the mesh resolution.

All parts are named and organized.
Previews were rendered with 2 subdivision iterations.
Wire previews have 0 subdivision iterations.

.max file format notes:
The scene contains the model, helpers and a named selection set.
The helpers control wheel and propeller rotation, the bi-planes landing and takeoff movements, and moving the bi-plane as a whole.
The named selection set selects all the objects with a subdivision modifier applied.
The model works in 3D Studio Max 4 and up(3DS Max 4,5,6,7,8,9..).

.mb file format notes:
Exported from 3ds Max 4 with correct rotation pivots on the propeller and wheels.
Ready for subdivision.

.xsi file format notes:
Exported from 3ds Max 4 with correct rotation pivots on the propeller and wheels.
Ready for subdivision.

.obj file format notes:
The obj file was exported with quads intact so you can use a subdivision surface modifier.
The objects are named with prefixes showing what group they belong to, for example, Cockpit_,Engine_,Fuselage_ etc.

.3DS file format notes:
The 3ds file was exported with quads intact so you can use a subdivision surface modifier.
The objects are named with prefixes showing what group they belong to, for example, Cockpit_,Engine_,Fuselage_ etc.

.c4d file format notes:
Quads are intact so you can use a subdivision surface modifier.
The objects are named with prefixes showing what group they belong to, for example, Cockpit_,Engine_,Fuselage_ etc.
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