This radar console was designed specifically for real time applications such as games. It was originally modeled in 3DS Max 2010. The renders are done in real time with a DirectX shader to show how this prop will really look in game.
The normal map was baked from a high poly model to create great detail with a low poly count.
-1024x1024 diffuse, normal, and specular maps in .tga format
-UV Unwrapped with little overlap
-contains a .PSD for the diffuse, specular and normal maps with named layers
-the high poly model used to bake the normal is included in the .max and .obj format folders
-texture paths are relative and should be ready to go as soon as you open the model
-standard 3ds Max materials
-all materials and objects are appropriately named
-no special plug-ins necessary to use this product
-scaled to approximate real world size (inches)
-pivot centered at origin
Thank you for viewing and enjoy! If you purchase please rate and comment so I may keep improving the quality of my models!