Rabbit Grey (ANIMATED) (FUR)

All Extended Uses
Included Formats
Jan 17, 2013
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
3D Model Specifications
Product ID:712201
Published:
Geometry:Polygonal Quads/Tris
Polygons:6,850
Vertices:6,821
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
Unrated
Product Rating
Description
High Detailed Realistic Rabbit (grey variant) ;FULLY RIGGED and ANIMATED, UV mapped and smoothable, made with Maya - Shave and A Haircut for fur (see the bottom of the page for further information).
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This model has been modeled with a clean topology based on quads and loops.It is RIGGED, ANIMATED and smoothable.
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Eyeballs, teeth, tongue are included and modeled separately
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The model is provided with an high resolution (4k) texture (.TGA)

This pack includes all the following formats:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)

The Maya 2011 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.

Maya2011(ma/mb) polycount (quads) (including eyeballs/teeth/tongue): 6850

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SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 5 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram)
--4 different hair systems for a total of 430k hair primitives.
The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).
Hair curves created by hair primitives are included (maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard pose
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RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.-
Ears and jaw have controls.
2 animation sets have been included in separate maya files (referenced to the main rig) to make them easier to use:
-run- 20 frames - loop
-sniff- 100 frames

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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