Male Head

All Extended Uses
Included Formats
Softimage 5.0 mental ray 3.4
Maya 2009 mental ray 3.7
Cinema 4D 11.5 Advanced Render 11.5
3ds Max 2009 mental ray 3.6
ZBrush 4R4p2
Autodesk FBX 2012
OBJ 2012
3D Model Specifications
Product ID:722457
Published:
Geometry:Polygonal Quads only
Polygons:1,769
Vertices:1,786
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2009
Currently sells 21 products
Achievements:
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Product Rating
Description
100% quad

Textures: 2048x2048 diffuse, normal, specular, bump

Parts: Head and eyes.

Thumbnails were rendered in Max 2009: WYSWYG = What You See What You Get. No rendered final image has been modified in Photoshop.

The mesh form and volume has been checked against real life 3D scans.

Max 2009 Scanline:
Diffuse, normal and specular textures
If asked about Gamma settings, please answer yes to apply.

Max 2009 Mental Ray skinshader render setup:
Skin and eye shader. Bump map enhances the normalmaps, separately configurable. If asked about Gamma settings, please answer yes to apply.

FBX:
After importing into Max please flip the Green Channel (Y) for the normal map in the Material Editor. In Maya and XSI the normal map in this FBX renders properly.

Zbrush 4 R4p2: Fast render setup
Six subdivision levels down to the 100% quad lowpoly.
How to render: in the Main Menu click on Render then click on the 'Best' button.
You can further detail/subdivide this hipoly model. Here you can create displacement maps, Vector Displacement Maps, normal maps, Ambient Occlusion and Cavity Maps, just as I did for this mesh's textures.

Cinema 4D 11.5: Fast render
Advanced Renderer setup. C4D always renders nice scenes with default settings.

Autodesk Softimage XSI 5: Fast render
Mental Ray skinshader render setup with proper normal map display.

Maya 2009: Fast render
Mental Ray skinshader render setup with proper normal map display.

Max 2012 example scene:
People reported on the internet that Mental Ray in Max 2011 and 2012 may render incorrectly looking normal maps. You can find a solution in the MAX.ZIP package: 'MentalRayNormalMap.TXT', where I describe how to create a scene that perfectly renders normal maps and bump with Mental Ray in Max 2009 through 2012. All the finalized settings you find in the complete Max 2012 Mental Ray skinshader render setup.
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