|| FEATURES ||
Product was originally designed to be a model of a circa 1930's prisoner, however it's use can be extended beyond this due to lack of insignia on the model.
Created by a professional video games character artist, this model works perfectly with Unity's Mecanim system, but can also be used with other software.
All images above were rendered using the Mental Ray renderer in 3ds Max 2012 with NO additional plugins used.
|| RIGGING ||
Model rigged using skin and does NOT use any twist bones so it is fully compatible with Mecanim and ready to export to Unity.
Additional bones added to the face to control the jaw, cheek bones, brows and chin.
|| TEXTURES ||
Model comes with four high resolution textures:
prisoner_diffuse.tga (2048 x 2048, 16MB)
prisoner_gloss.tga (2048 x 2048, 12MB)
prisoner_normal.tga (2048 x 2048, 12MB)
prisoner_specular.tga (2048 x 2048, 12MB)
|| POLY COUNTS ||
- polys: 4944
- tris: 9178
- verts: 4698