sexy low poly cartoonists female rigged model, ready for animation and render
only quads, UV unwrapped all parts
full custom rig (see pdf guide)
python script for default pose
simple sss material for head and body
nhair system for more realistic look (easily change to any color)
rendered with mental ray (final gathering On)
real work scale (cm) 167 approx.
** extra epidermal map with no tattoo
model : poly 7.683 vert 8.064
scene : poly 36.464 vert 37.617
-Global control (allow to scale the character at any size)
-independent FK/IK legs-arms with knee and elbow control (auto-hide proper controls)
-Torso FK-IK system
-Leg twist (upper-lower), Arm twist (upper-lower). Turn them on/off as you need with custom attribute
-Face GUI (Graphic User Interface)
-15 face expression
-Space-switching for eyes(head-world)
-Space-switching for the head (neck-torso-world).
-Clean rig, hidden and lock unnecessary objects and attribute
-Good naming conventions
TEXTURE AND MATERIALS
All texture are jpg format 2k - 4k -8k
The head and body has sss material(misss_fast_skin_maya). All other materials are standart Maya material.
(body(epidermal-subdermal-specular) 4k), (head (epidermal-subdermal-specular) 4k), (tshirt(diffuse-specular) 4k), (skirt(diffuse-specular) 4k), (eyelash(diffuse-opacity) 8k), (panties(diffuse) 2k), (shoeBase(diffuse) 2k).
included IBL (image based lighting) 2048x1024 jpg. format
Native format has everything from geometry to rig.
FBX and OBJ format has all the geometry included blend shapes, all texture and material except the SSS material for head and body.