Thank you for viewing my 2015 Dodge Challenger!
Changes were subtle this year on the new Challenger, but enhance the car's visual appeal.
Car was created in Maya 2008 using standard out of the box shaders and content. No plug-ins were used.
Suitable for close ups renders and virtually every part can be smoothed.
There is a layer in the Maya version called smoothable to help with smoothing.
The product comes unsmoothed.
Smooth level 0 contains 586,026 polygons.
Smooth level 1 contains 948,529 polygons.
Model is mostly quads, no Ngons used.
Triangles are only contained in cylinders.
Car is modeled in real world scale at coordinates 0,0,0.
All groups and materials are named.
Also included is the silver and blue paint scheme seen above.
Scene setup not included.