|Maya 2010ma/mb||Native mental ray|
|OBJ obj/mtl||Default Scanline|
|Autodesk FBX fbx||Default Scanline|
|Unwrapped UVs:||Yes, non-overlapping|
Ready to render exactly as you see above.
High resolution textures (main color texture is .TGA)
specular : 4096x4096
.ma (maya 2010 ascii)
.mb (maya 2010 binary)
.obj (alias wavefront)
This model has a clean topology based on quads and loops.
(Ready to render EXACTLY as you see above)
The Maya 2010 format is set with a 'polysmooth' and you go back to division=0 for the low poly version
For Obj and Fbx versions you would need to run a polysmooth to get the same maya 2010 result.
Obj versions are directly exported from Maya with textures assigned (.mtl file)
FBX versions are directly exported from Maya with textures assigned
Maya versions polycount (quads)
Division 0: 3000
Division 1: 11232
Obj/fbx poloycount (quads): 3000
SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2010 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual render time is about 4 minutes for a 1200x1200 frame (rendered on a system based on intel pentium quadcore with 8 gigs ram)
- 500k hair prims -
The Shave and Haircut Fur is included in each MAYA 2010 format (ma/mb).
The OBJ and FBX formats don't include the Shave and Haircut Fur (see 'only textures' image)
NO POSTWORK ON THESE RENDERS (MENTAL RAY)