This Art Pack is designed to use with Torque Game Engine, but you can use contained art as you wish.Those models are availiable in various formats and ready to use. Art pack contains: - cyborg model + src - textures + src - animations + src small bonus: - weapon,ammobox and projectile - sounds hese files have been tested with TGE build 1.4 DTS: cyborg.dts, ggun.dts, ammo.dts, projectile.dts (animations included each in separate file *.dsq) MAYA 7.0: cyborg.ma ggun.ma ammo.ma projectile.ma (animations not included in this release) MAX 8.0: cyborg.max ggun.max ammo.max projectile.max (animations included each in separate file *.max) OBJ: cyborg.obj ggun.obj ammo.obj projectile.obj 3DS: cyborg.3ds ggun.3ds ammo.3ds projectile.3ds DIRECTX X FORMAT: cyborg.x ggun.x ammo.x projectile.x Animations: -idle.max -forward_fast.max -backward.max -side.max -lookde.max -head.max -fall.max -land.max -jump.max -death.max -looksn.max -headside.max -recoilde.max -looknw.max -left.max -right.max -forward.max HOW TO use all of this into TGE:
In the subdirectory 'TGE_ready' you find the same directoy structure as in the Torque Game Engine Example folder. So please copy the whole content of the 'TGE_ready' directory into your Torque Game Engine Example directory (for example: starter.fps). |