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Toronto City Hall And Nathan Philips Square

All Extended Uses
Included Formats
Jun 18, 2012
CheckMate Lite Certified
Maya 2011 Native mental ray
3ds Max 9 Native mental ray
Lightwave 6 Native Default Scanline
Other Formats
Autodesk FBX
OBJ
3D Model Specifications
Product ID:676737
Published:
Geometry:Polygonal Quads/Tris
Polygons:179,648
Vertices:219,731
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since November 2007
Currently sells 89 products
Achievements:
10 Ratings Submitted
Product Rating
Description
High quality 3D model-scene of Toronto's City hall and Nathan Philips Square.


Possibly the most futuristic design of it's time the 'new' city hall of Toronto was build in 1965 , designed by architect Viljo Revell.
This is an accurate as possible recreation of the building and the whole Nathan Philips square which is part of the design.
The square has been in revitalization for the last 3 years, and it is not finished yet.
The model has many of the new additions like gardens in the first level etc.

In addition to the main square you get:
-19 Surrounding tall buildings modeled in medium detail
-2 types of high quality texture trees (cross type), and
-a surrounding environment model (panoramic image map) with the furthest buildings to give a 'city' skyline, which in conjunction with the other additional elements enhance the visualization.


-Very optimized models with fairly low poly count to make the scene useable and easily manipulated.
-Geometry is clean with no issues.
-Objects have 'frozen transformations' and are clean of history.
-The scene is perfectly organized in groups and layers with logical names for MAX, MAYA and FBX versions.
-The scene is modelled in real scale.
-All texures are included and most of them are high resolution, with an average of 1200x1200 pixels

-MAX and MAYA   scenes have mental ray daylight systems applied and are ready to render giving similar results.

-OBJ and LWO formats come with separated shading groups and have UV mapping information and references to the texture files.

Clouds are not included :)
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