3d obj metal chair - Metal Chair by 3D_Sergio

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Metal Chair
$35.00
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
3d obj metal chair - Metal Chair by 3D_Sergio
Adjustable level of detail model of a light, elegant chair, including displace/bump and opacity textures for grating surfaces. Model can be smoothed for more details, geometry consist of quad faces only. Depending on the details needed, displace map can be used as a bump map, included textures are seamless (tileable).

Geometry:
The model consist of three separate pieces, separated by materials properly named in all file formats ['rest'-236 faces, 'seat'-192 faces, 'chair_frame'-5512 faces, all quads]. The parts, named 'seat' and 'rest' in model space, are double sided (backface cull is off) because of the grating material application. The 'chair_frame' is single piece of smoothable geometry.

The model's dimensions are in real world units [1:1, 1cm=1cm].

Materials:
Shaders included are for Mental-ray in Maya format. Two shader nodes named 'frame' and 'grate' are in Maya's Hypershader. Shader named 'grate' has opacity and displace textures connected to it. In 3dsMax and in *.obj format, materials aren't included, but can be easily recreated using included textures.

Textures:
Opacity and displacement maps included. Both in *.bmp format, 512x512 pixels in size. The displacement map can be also used as a bump map. Textures are seamless (tileable), so density of the grating surfaces can be easily changed.   

UVs:
UV-ing is done in a way that textures match on both grated parts (the 'belts' match on 'seat' and 'rest' surfaces, as seen on the thumbnails), in all file formats.

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Product File Downloads
Maya 2009 (.ma, .mb)  853 KB
3ds Max 8.0 and up (.max)  675 KB
OBJ any (.obj)  244 KB
Other Files
displace_map.bmp 768 KB
displace/bump texture map
opacity_map.bmp 768 KB
opacity texture map
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Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Product ID:498739
Published:Nov 11, 2009
Geometry:Subdivision
Polygons:5,940
Vertices:5,982
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Product Rating
Unrated