3d obj gorilla silverback - Gorilla by Massimo Righi

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Gorilla by Massimo Righi Product ID: 415709
KEYWORDS: gorilla monkey king kong ape silverback lowland western chimp chimpanzee africa animal savannah animals land mammal big primate beast monster giant 3d
CATEGORIES:  3D Models > Animals
3D Models > Animals > Mammal > Primate
High Detailed Realistic Gorilla (Silverback Western Lowland) completely UVmapped and smoothable, made with Maya 8.5 - Shave and A Haircut 4.5 v42 for Fur (see the bottom of the page for further informations)
Description
High Detailed Realistic Gorilla (Silverback Western Lowland) completely UVmapped and smoothable, made with Maya 8.5 - Shave and A Haircut 4.5 v42 for Fur (see the bottom of the page for further informations)
**********************************************************************************************

This scene is Ready to render EXACTLY as you see above (Maya formats) with MentalRay settings.
This model has been modeled with a clean topology based on quads and edge loops where needed. It is ready to be rigged and smoothable.

The model is provided with the following high resolution 4k textures (.TGA format!):

color(4096x4096)
bump (4096x4096)
diffuse (4096x4096)
specular(4096x4096)
eyeColor (1024x1024)
eyeBump (1024x1024)
teeth_tongue_color (1024x1024)


*********************

Eyeballs, teeth, tongue are included and modeled separately

*********************

The Gorilla is provided with 2 resolutions meshes:

Lowpoly:

main: 3468
eyeballs:128
teeth: 3008
tongue:112


Highpoly (with Shave and Haircut assigned):

main: 16878
eyeballs:480
teeth: 3008
tongue:112

***********************

This pack includes all the following formats:

.mb (maya 8.5 binary)
.ma (maya 8.5 ascii)
.obj (alias wavefront)
.fbx (kaydara)


FBX is directly exported from Maya with textures assigned
Obj is directly exported from Maya (.mtl included)


FBX and OBJ are also provided in BOTH resolutions, lowpoly and highpoly.


NOTE (preview images)
The 'test pose' preview images have been made with a quick rigged version of the Gorilla (but using the same lighting/shading/fur settings of the provided scene), just to test the fur behaviour.
The actual model is NOT rigged and it is provided in the standard position


NOTE (shave and haircut):
The Fur is made with Shave and A Haircut 4.5 v42 for Maya 8.5 so you would need that Maya plugin to render the fur out.
The actual Shave and Haircut setup is of 150k (with a multistrand of 3) hair primitives and has been rendered on a system based on 8GB Ram and Winx64 (about 5 minutes to render those scenes out 600x600)
You can decrease the hair primitives to avoid memory issues or increase them for a better quality as long as you have enough memory.

The Shave and Haircut Fur setup is included in all the MAYA formats.
The OBJ and FBX formats don't include the Shave and Haircut setup so you can only use the textures (see 'MAYA GRABS' preview images to get the idea of the textured model without fur)

I have included a separate Maya (8.5 mb) file with the hair/fur guides (nurbs) so you can make tham dynamic and/or use with other fur plugins.

SEE LARGER RENDERS!
*************************
NO POSTWORK ON THESE RENDERS (MENTAL RAY), ONLY ASSEMBLED AND RESIZED

Previews
gorilla600_01.jpg
600x600 test_pose1 98 KB   
gorilla600_02.jpg
600x600 test_pose2 86 KB   
turntable.wmv
Base mesh turntable (not rendered/maya grab) 6.5 MB   
turntable.wmv
Windows Media Video ( .wmv ) High Quality 6.5 MB   
Get Windows Media Player
Accompanying Product Files
These files are accessible only upon purchase of this product. (User must be logged in)
Shave and A Haircut info_4.txt 352 bytes   
$ 289.00
Available Delivery Formats:
Download Only
TurboSquid Quality Guarantee
Available File Formats
Maya 85ma/mb ( .ma, .mb )
31 MB
Maya 85mb ( .ma, .mb )
3.3 MB
OBJ obj/mtl ( .obj )
16 MB
Kaydara FBX fbx ( .fbx )
34 MB
Need help with format conversion?
Product Specifications
Media Type:3D Models
Published:Aug 10, 2008
Geometry:Polygonal
Polygons:3,468
Vertices:0
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
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