3d model of a Nyala modelled, textured, rigged and animated in Blender 2.68.
The simple rig has been animated for 130 frames using 4 cameras from different angles. The controls for the feet are 4 bones. The overall control is a large circle set at the base of the model.
The model consists of around 4000 polygons. Eyes have been parented to the head bone. The root tail controls the other bones of the tail.
The texture is a PNG FILE 2048x2048 embedded within the .blend file.
*What if you pull the bones and the model becomes weird?
go into the pose mode , press A to select all the bones. Press Alt+g and then Alt+r to clear all location and rotation information on the bones. You model regains its initial rest pose.
Press Alt+A in combination to play the animation.
To remove armature and use only the model:
Unparent the body from the bones by pressing Alt+P. Then go to the keyframes and delete them.