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Space Gun - NukeCharger

All Extended Uses
Included Formats
Oct 28, 2011
CheckMate Lite Certified
3ds Max 2011 Native Default Scanline Scanline
Other Files
hazard.psd
Metals.psd
NukeCharger_Export.FBX
3D Model Specifications
Product ID:628298
Published:
Geometry:Polygonal Quads/Tris
Polygons:29,034
Vertices:30,657
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since September 2011
Currently sells 3 products
Achievements:
Unrated
Product Rating
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Description
The NukeCharger

A Toony fantasy spacegun with the idea to shoot a massive nuclear blast. Anything in it's way will be completely eradicated and turned to dust.

It's all been setup for standard scanline render. Very easy to use for everybody.
Wish to use a render like Vray? Simply swap the materials into a vray Shader node. There is no crazy shaders that make no sence at all involved. 'Keep it simpel' :)

Geometry
Polygon modeling. Triangles only appears on sphere's

UWV
parts that needed unwrap has been unwrap. The rest have been planar/cylinder mapped. With small adjustments. So edge-seems won't show up.
So its possible to easy make new textures if required.

Not all maps are used for the gun. But added as a quick way to make it possible to change into a few other textures simply by changing the texture path..


Extra items.. PSD files for the texture are added. Makes it very easy to make other types of metal for the guns.. The metal maps are made with a steelmap in the buttom.
On top there is a color map with some 'fx shadow' added. So when you use erase tool. You get nice scratches. that's matches. With a toony look in the paint..

FBX file added

8* 2048x2048 maps.
3* 1024x1024 Color map
1* 512x512 Color map
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