The North Face Denali Jacket

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'the north face' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Mar 3, 2015
CheckMate Pro Certified
3ds Max 8 Native Default Scanline
Maya 5 Maya Software
Other Formats
3DS
OBJ
3D Model Specifications
Product ID:892358
Published:
Geometry:Polygonal Quads only
Polygons:5,356
Vertices:5,398
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since May 2005
Currently sells 115 products
Achievements:
Unrated
Product Rating
Description
|| PRODUCT DESCRIPTION ||
This is a model of a The North Face Denali Jacket
•        Originally created with 3ds Max 8.0
|| USAGE ||
•        This model was designed for use as a real-time asset in a [videogame or simulation]
•        This model is suitable for use in high-res film close-ups, advertising, design visualization, presentation, etc
•        This model is an accurate representation of jacket using a scale of 1unit = 1 centimeter.
|| SPECS ||
•        This model contains 5356 polygons with TurboSmooth OFF.
•        This model contains 42848 polygons with TurboSmooth ON (set to 1 iterations.)
•        This model contain 5356 quads, 0 tris, and 0 ngons
•        This model contains Standard materials only.
|| PRESENTATION IMAGES ||
•        Human body and pants NOT included in the file.
•        All preview images are rendered with mental ray Renderer.
•        Compatible with the Default Scanline Renderer.
•        Product is ready to render out-of-the-box. LIghts and cameras are not included in the file.
|| TEXTURES ||
•        4096x4096 JPG (3) – Main object and detail areas (Diffuse, Specular, Bump)
|| GENERAL ||
•        Model is built to real-world scale
•        Units used: Centimeters. Model is 71.6 centimeters tall.
•        No third-party renderer or plug-ins needed.
|| ADDITIONAL NOTES ||
•        File formats other than 3ds Max exported as base mesh (not smoothed)
•        You can use it for your 3D character.
•        Use some of the modifiers, such as free form deformers or soft selection, adjust the shape of pants with the shape of the body of your character.
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