Nakajima B6N Tenzan

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'nakajima aircraft company' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Cinema 4D 11.5 Advanced Render
3DS
OBJ
Collada
Autodesk FBX 2010
3D Model Specifications
Product ID:713526
Published:
Geometry:Polygonal
Polygons:231,000
Vertices:190,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since November 2011
Currently sells 73 products
Achievements:
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Product Rating
Description
The Nakajima B6N Tenzan (Allied reporting name: 'Jill') was the Imperial Japanese Navy's standard carrier-borne torpedo bomber during the final years of World War II and the successor to the B5N 'Kate'. Due to its protracted development, a shortage of experienced pilots and the United States Navy's achievement in air superiority by the time of its introduction, the B6N was never able to fully demonstrate its combat potential.

The model is detailed and accurate. Because I make the models for outside renderings the cockpit is not very detailed. Landing gear is included in open and closed state. Same with outer wings, they are in folded and unfolded state included. Please delete or switch invisible the parts you don't need. Prop blur for flying condition is included. The alpha map is not exportet so please apply it yourself.

All parts are grouped and axis set for easy rotation of flaps and rudder if your rendering package supports proper axis import and groups.

Only Cinema4D model is propper textured. For other models please adjust the material settings. For FBX file the textures are not exportet but UV coordinates are still there, so please make the material with the maps included.

Please be aware, because Collada, 3ds and OBJ are exchange formats and not native formats, they need some adjustments. Please adjust or apply phong shading (especially in Blender!). Please adjust material properties like bump, specularity, transparency and so on. If there is an alpha map, this has to be included manually in the specific material.
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