Fitness Model Rigged

All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.30.01
3ds Max 2013 Default Scanline
Other jpg
Other pdf

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3D Model Specifications
Product ID:874229
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since July 2010
Currently sells 301 products
1 Rating Submitted
Product Rating
....::: updates :::....
14/8/2015 - gluts muscle influences on inner thigh vertices refined.

This is 3d model of a fitness model with a full body and facial rig.

This product includes 4 3ds Max versions:

1. Rigged for CAT Absolute layers, Setup for Mental Ray rendering
2. Rigged for CAT Motion layers, Setup for Mental Ray rendering
3. Rigged for CAT Absolute layers, Setup for Scanline rendering
4. Rigged for CAT Motion layers, Setup for Scanline rendering
The product comes with a 17 page manual that covers The CAT rig functionality and render setting information. A preview of the manual with its table of contents is included in the preview images above.

Model is built to real-world scale and is 5 feet 9 inches(181cm) tall.

....::: TEXTURES :::....
The product has a total of 55 .jpg textures in two different resolutions (4096 x 4096 and 2048 x 2048). Only 24 of those textures are needed to render the product. The additional textures are different outfit colors.

-- Outfit colors --
8 top and shorts colors
8 sneaker colors
6 phone armband colors and
5 headphone colors

The max fie sits in folder containing all the textures that are needed for rendering.

All textures including additional textures are also provided in a different zip files called (160 mb)

....::: BODY AND FACIAL RIG :::....
The character is rigged and skinned with the CAT bone and muscle system and has a motion capture friendly bone hierarchy. (product manual contains instruction on how to add motion capture)

The rig has IK and FK controls for the hands, legs and spine.

Facial rig is controlled by the Morpher modifier and is wired to viewport sliders. Character also has a freeform (move,rotate,scale)jaw bone that can be combined with the morph dials to get varying mouth poses.

The characters chest and glutes are setup to use 4 CAT muscle strands.

The glute muscle strands are just used to hold volume of the glutes when the legs are hyper extended backwards.

The muscle systems act independently of the rig and will not affect any motion capture or stock animation imports. They will however react to all motions. further instructions on how to tweak the muscle settings are included in the manual.

....::: ANIMATION :::....
You can load in CAT animation presets or motion capture animations onto this character.

You can also use any Mixamo animation sequence with this character via the Animation Store tab in 3ds max.Check out free preview videos to see how to do this.

If you decided to work with CAT preset animations, Motion Capture or Maximo animations use for_Motion_Layers version of this character. A free preview video on how to load Mixamo animations onto this character via the Animation store in 3ds max is provided in the preview section above.

....::: POLYCOUNTS :::....
The meshes have a turbosmoth and/or an Edit Normal modifier applied to them. Those that have an Edit Normal modifier have all their normals unified (unified/soft normals provide smoothing without subdividing and compute very quickly).

Total polycount of character geometry

--Turbosmooth OFF--
Character = 65,662 polys, 70,582 vertices
Morph Targets = 51,624 polys, 60,513 vertices
Total = 117,286 polys, 131,095 vertices

--Turbosmooth ON--
Character: = 411,910 polys, 229,189 vertices
Morph Targets = 51,624 polys, 60,513 vertices
Total = 463,070 poly
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