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by Kevin Mackey
Because nearly all humans and humanoid characters have teeth of some sort, I believe that this product will be extremely useful for most character designers.
I created these teeth to be easily customized for any number of character types. A wide variety of teeth can be created with easy to use slider controls. Additionally, the teeth bones can be moved, scaled, and rotated individually, or the meshes themselves modified.
The teeth also come with a simple control for opening and closing a jaw with teeth at varying lengths, and relative to a maximum width controlled by the user.
The basic slider controls are as follows:
TeethLength: controls the length of the visible part of the tooth.
TeethRootLength: controls the length of the roots of the teeth.
('0' is standard, '1' is twice normal length, '-0.5' is half normal length.)
TeethWidth: controls the width of the teeth, and conversely the spacing between teeth
('0' is standard, '1' is slightly wider teeth,'-8' is extremely narrow teeth.)
TeethCrookedness: a preset arrangement for crooked teeth.
('0' is completely straight teeth, '1' is extremely crooked teeth.)
BuckTeeth: controls the size of the front teeth.
('0' is standard, '0.75' is extremely large front teeth, '-0.125' is slightly small front teeth.)
Fangs: controls the length and sharpness of the upper incisors.
('0' is standard, '1' is long, sharp upper incisors.)
Tusks: controls the length and sharpness of the lower incisors.
('0 is standard, '1' is long, sharp lower incisors.)
TeethFrontAngle: controls the angle of the front teeth, top and bottom.
('0' is standard, '.075' angles the front teeth inward, '-.075' outward.)
JawOpen: controls the degree to which the jaw is open, relative to its maximum open angle.
('0' is fully closed, '1' is fully open.)
JawOpenMax: controls the maximum open angle of the jaw.
(Default minimum is '15', jaw can only open 15 degrees.
Default maximum is '135', jaw can open up to 135 degrees.)