Modeled in 3DS MAX 11 without plugins.Final render in Marmoset 2.06
The model has primarily quad based topology so you can easily choose the models resolution with a subdivision modifier, like TurboSmooth.
All the models parts and scene helpers are organized via their naming scheme.
You could easily use this model as the foundation for other Blackhawk variations - such as the Seahawk.
The model has many moving parts including the doors, windows, rotors, landing gears, tail wing, tail fold, and the cockpit controls.
The model is fully detailed inside and out with a full interior and cockpit.
Textures are in TGA format and range from 4096x4096 (for the fuselage map) to 2048x2048 (Cockpit and other textures) pixels and include a color, specular, glossiness, transparency and reflection map.
The archive includes textures, MAX, obj, FBX files and Marnoset