This low poly trash can was designed for use in real time applications such as games. Renders are done with a DirectX shader to best represent how the model will look in a game. It was originally modeled in 3DS Max 2010.
The normal map was baked from a high poly model to create great detail with a low poly count.
-1024x1024 diffuse, normal and specular maps in .tga format
-UV Unwrapped with some overlap
-Tested in the UDK (see last screenshot)
-.max file includes high poly model (hidden by default)
-Standard 3DS Max materials
-No special plug-ins necessary to use this product
-Model centered at origin
-Model scaled to approximate real world size (inches)
-All materials and objects appropriately named