|Unwrapped UVs:||Yes, overlapping|
Tank made for use in a video game. Part of the model uses diffuse textures, the other part uses the material system. For instance, for the renders in 3ds Max the 'solid' color of the tanks are a simple raytrace material.
For use in game engines, we would assign the 'solid color' to be a shader material.
Diffuse/Specular/Bump on material channel 1
Solid color/Shader Mat on material channel 2