Newly Updated April 2, 2015
Attribute to switch between Maya Muscle and traditional Maya skin cluster.
Easy to select FKcontrols for muscles for adjusting individual jiggle/weight attributes on muscles splines.
IKFK (Arms, legs and tail)
Ribbon Spline for tail
Symmetrically mirrored controls
Stretchy (Back, neck, arms, legs and tailRibbon spline for tail
Scalable (including muscle and skin)
Joint based facial set-up (WIP) includes fleshy eyes, tongue, nose and lips.
Switch between round, or cat like iris both with open/close blendshape.
Includes skeleton and skin geometry.