Samsung Galaxy S6 - Highly Detailed

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'samsung' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Cinema 4D 15 VRAYforC4D 1.9b
Cinema 4D 15 Advanced Render
Autodesk FBX 2010
Autodesk FBX 2012
Autodesk FBX 2013
Other Files
Display_editable.psd
Display PSD
S6_CE_Mask.tif
CE Mask ( Back Cover )
S6_Cover_StripesFarbe.tif
Stripes
S6_Pattern_Cubic_BFarbe.tif
Cubic Pattern
3D Model Specifications
Product ID:918411
Published:
Geometry:Polygonal
Polygons:67,100
Vertices:74,400
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since February 2010
Currently sells 1 products
Achievements:
Unrated
Product Rating
Description
This is a Model of the Samsung Galaxy S6

I modelled the Phone as detailed as possible with
high poly modelling to decrease the possible amount of reflection artefacts.

I deliver '5' 3D Files and some textures:
1.C4D File with Vray Render Shaders + some Basic
Light Setups, as seen in the Thumbnails.

2. C4D File with legacy Render Shader:
The Legacy shaders are super basic, without reflection and etc.
they are not meant for beauty rendering. Its more a cathegorizing of the individual surfaces.

3,4,5:
Fbx files with basic shaders and textures in different FBX versions: 7.3, 7.2 and 6.1



Some infos:
-Modelling Technique = High Poly Modelling ( see wire pics )
-Logos are modelled, except the CE at the Back. This one is a Plane with a Mask
-the Display Texture is a editable PSD File, where you can change the foreground like Text etc without affecting the background.
-The Geo is very good for Closeups
-the Geo is not UV unwrapped, as most parts can be solved
through cubic and planar or procedural mapping much easier
(except CE Sigh at back and the display )
-Camera inner parts are also modelled
-i made the C4D Vray Light setups for the thumbnails. I am not a Lighting Artist, so i bet, you can make much more out of it ;)

Note:
If you want to map stripes or other patterns onto the subdivision geometry, do it afterwards the subdiv was applied,
so that you dont get any troubles with distortion.
saves you a headache :)
Use Flat or Cubic.

i hope you are satisfied with this product

kind regards
Related Products