Rigged LEGO Minifigure

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'lego (brand)' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2008 V-Ray 1.50
Autodesk FBX 2012
3D Model Specifications
Product ID:488405
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since March 2008
Currently sells 75 products
3 Ratings Submitted
Product Rating
Oct 4, 2012
Very nice work, But i dont understand how to reset the hand to default posture, it breaks when i load mocap file.
Lindsay D Comens
Apr 9, 2015
Hello there. Loving the model but is there an answer to the above post re how to reset hands? Many thanks
Rigged and textured High resolution 3d model of a LEGO minifigure. Includes V-Ray materials. Rigged with 3ds Max character studio biped using skin modifier. The model can also be used as a low polygon asset by disabling the Turbosmooth modifier.

Model is built to real-world scale, using real measures and proportions.

In the preview files you will find a test animation using a motion capture file on this rig (the motion capture file is not included in this product). You can make your own animations or apply other motion capture files.

Available file formats: 3ds Max 2008 and newer, FBX 2012 and low polygon .obj ready for subdivision.

If you would like more variety in your minifigures, please check out my other models.

If loading a motion capture or another animation file breaks the hand pose ('fingers'), there is a default posture saved so you can use it to fix the hand pose. Here is how to fix it

1. Select any part of the character's skeleton (any part with 'Bip' as part of its name) and on the 'Motion' panel load an animation file. After doing this, the fingers break.
2. With the part still selected, open the 'Layers' rollout (still in the Motion panel) and click 'Create Layer'.
3. Toggle Auto Key mode on.
4. Open the 'Copy/Paste' rollout back in the Motion panel and make sure that the 'Posture' button is switched on. Underneath that you will see a 'Copied Postures' entry with a drop-down menu. Make sure that LFingRFing01 is selected.
5. Click the 'Paste posture' button just above the 'Copied postures' selection.
6. That's it! Now you can toggle Auto Key mode off or leave it on and continue adding changes to the animation layer you have created in step 2. This is a very good way to fix any additional errors that may have occurred on the rig after loading the animation file, like fixing the shoulders and clavicles, etc. Just select those parts of the rig and adjust them with the rotate tool while the Auto Key mode is on.
7. After you are done adding all the changes, you can go back to the 'Layers' rollout and click on 'Collapse'.

If you like this product, please rate it. Thank you!
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