Crane.Tower Crane.3

All Extended Uses
Included Formats
3DS
Cinema 4D 10
3ds Max 9
Maya 7
OBJ
3D Model Specifications
Product ID:422605
Published:
Geometry:Polygonal
Polygons:90,000
Vertices:122,000
Textures:No
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since January 2002
Currently sells 402 products
Achievements:
Unrated
Product Rating
Description
Fully Rigged Construction Tower Crane.
High-poly, high-detail model, developed for any-resolution animation. Extra care has been given to important parts that you might want to zoom in on - like cabin, hook, hook trolley, and all others.

All details are polygonal: no texture maps except for procedural noise/bump etc.

The 'RED' preview pics were made for reference only. In all formats the body colour is yellow as seen in 'yellow' previews: you can easily adjust to any colour.

FULLY RIGGED
IN MAX AND MAYA VERSIONS
MAX Version is animated

Includes 3 animation controls:
1.hook lift
2.hook trolley position
3.head rotation

All elements are properly parented to BASE - so you can import, scale/rotate/move the whole structure keeping all active constraints.

MAYA:All unnecessary movement is limited: all controls can move only within proper limits.

CONTROLS:
IN MAX: 3 named sliders
IN MAYA: 1 circle control rotation respetively named and 1 locator, which controls Hook elevation and Hook/trolley position:
up/down - hook lift
left/right - trolleyextention

ALL OTHER versions/formats:

Aligned along world axis.
All necessary parts for rigging/animation are separated, properly named, positioned and aligned.

Originally was modelled in MAX.
Previews were rendered in MAX9, FinalRender renderer&FinalShaders.
All other formats were exported, tested and adjusted in respective software.

MAX version includes 2 render setups:
MAX9.FinalRender renderer&FinalShaders, GIused for previews
MAX9.Scanline renderer&Raytrace materials.

All objects in all formats are CLEARLY and properly named and grouped: so you'll see and understand structure easily - no object clutter. All separate objects are used in rigging and their names clearly describe their usage.

All materials in all formats are properly named and assigned.
Material count: 5 original materials altogether - in all formats.

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