| - published with 3dsmax 2008 - scene organized with layers (see thumbnails) - camera and light setup included (scanline / light tracer based) - materials included (not any external bitmap texture used) - simple and clean model topology (quad based) - head animated with bones (see thumbnails) - all scene structure and modifiers preserved (see thumbnails) - mouth morph shapes included (morph modifier included) - turbosmooth modifier included (layout : off / render time : on) - sample lipsync animation created with expression controller (see thumbnails) - you can watch sample animation (MAX file has all elements of this animation) - only MAX file have full features - FBX (kaydara) file have bone animation without morph - 3DS and OBJ files have only static mesh |