Red Tailed Hawk

by r189
All Extended Uses
Included Formats
Sep 11, 2012
CheckMate Pro Certified
Lightwave 8.5 Native Default Scanline Lightwave
3ds Max 8 Default Scanline

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3D Model Specifications
Product ID:664237
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since January 2005
Currently sells 145 products
2 Ratings Submitted
Product Rating
May 17, 2012
Superb animated model! Thanks for it.
Red Tailed Hawk
Rigged and Animated for
LightWave 8.5 and up and
3ds Max 8 and up

The rendered views were created in both 3DS Max and LightWave, using the default scanline renderers.

The images have a label on the bottom that indicates which program they were rendered from.

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.


The main controlling object is the 'ROOT' bone

'RTHawk-CM16-ZERO' is the name given to my BASIC set up, no animation.

I have provided several scene files to get you started:
Fly loop
Take Off

The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively.

There are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 17 Morph targets.

he 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the Blue Jay mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave)
located when you select the Blue Jay mesh and go to 'Modify' => 'Morpher' (Max)

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 2 Morph positions, to spread the wing tips and 2 morph positions to fold the wing


The Tail spread is controlled via Morph target 'Tail-Opened', the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

The eyelids and eyebrows can be manipulated via:


But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.


The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than th rendered geometry.

Real Geometry:
22131 / verticies / /
14336 polygons

Sub patched Geometry:
69518 verticies
57344 polygons


3ds Max
Real Geometry:
22149 verticies
16569 polygons

Turbosmothed Geometry:
76208 verticies
119234 polygons

The feathers are geometry so no plugins are required. This also allows the model to render very quickly, especially when compaired to hair type plugins.

The Maps:
RTHawk2012-06 ImageMap.jpg

are RGB or greyscale, 200dpi, 2666px X 2666px
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