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Superhero - Wolverine

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2012 V-Ray 2.0
3ds Max 2011 V-Ray 2.0
3ds Max 2010 V-Ray 2.0
Autodesk FBX
OBJ
3D Model Specifications
Product ID:644896
Published:
Geometry:Polygonal Quads/Tris
Polygons:86,988
Vertices:87,129
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2011
Currently sells 2 products
Achievements:
6 Ratings Submitted
Product Rating
Description
High Detailed Realistic Model of Wolverine completely UVunwrapped and smoothable, made with 3dsMax 2012, Vray 2.0 - 3dsMax Hair and Fur modifier for Hair.
SkinShading done using Vray's SSS2 shader.
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This model has been modeled with a clean topology based on edge loops where needed. It is ready to be rigged and smoothable.
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Eyeballs, teeth, tongue are included and modeled separately
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The model is provided with the following high resolution textures (Main Maps are .jpg -- Bump and Displacement Maps are .tiffs):

Wolverine_Eye_Color_2K.jpg
Wolverine_Face_Color_2K.jpg
Wolverine_Face_Spec_2K.jpg
Wolverine_Gloves_Normal_4K.jpg
Wolverine_GumsTeethTounge.jpg
Wolverine_HairDensity_Beared_1k.jpg
Wolverine_HairDensity_Hands_1K.jpg
Wolverine_HairDensity_Legs_1K.jpg
Wolverine_HairDensity_Torso_1K.jpg
Wolverine_Hands_Color_2K.jpg
Wolverine_Hands_Spec_2K.jpg
Wolverine_Jeans_Button_256x256.jpg
Wolverine_Jeans_Color_4K.jpg
Wolverine_Jeans_Normal_4K.jpg
Wolverine_Legs_Color_2K.jpg
Wolverine_Legs_Spec_2K.jpg
Wolverine_Mouth_4K.jpg
Wolverine_Shoes_Dirt_4K.jpg
Wolverine_Shoes_Normal_4K.jpg
Wolverine_Torso_Color_2K.jpg
Wolverine_Torso_Spec_2K.jpg
Wolverine_Vest_BumpPattern_2K.jpg
Wolverine_Vest_Color_2K.jpg
Wolverine_Vest_FabricPattern_1K.jpg
Wolverine_Vest_Normal_2K.jpg
Wolverine_Belt_Bump_4K.jpg
Wolverine_Belt_Color_4K.jpg
Wolverine_Face_Bump_2K.tif
Wolverine_Face_Disp_2K.tif
Wolverine_Golves_Bump_4K.tif
Wolverine_Hands_Bump_2K.tif
Wolverine_Hands_Disp_2K.tif
Wolverine_Jeans_Disp_4K.tif
Wolverine_Legs_Bump_2K.tif
Wolverine_Legs_Disp_2K.tif
Wolverine_Mouth_Bump_4K.tif
Wolverine_Shoes_Disp_4K.tif
Wolverine_Torso_Bump_2K.tif
Wolverine_Torso_Disp_2K.tif

Reflection and Floor Maps

Envirnment_Map_495x298.jpg
Ground_Bump_4K.jpg
Ground_Opacity_512x512.jpg

This pack includes all the following formats:
.max (max 2012)
.max (max 2011) saved from Max 2012 as Max 2011
.max (max 2010) saved from Max 2012 as Max 2010
.obj (alias wavefront)
.fbx (kaydara)
FBX is directly exported from 3dsMax 2012.
Obj is directly exported from 3dsMax 2012 (.mtl included)
The Max 2012 formats are ready to render exactly as you see above with Vray 2.0 and 3dsMax Hair and Fur modifier.

3dsMax2012(.max), OBJ AND FBX formats polycount (quads):
Total:86988
Wolverine Body: 16592
Wolverine Vest: 5699
Wolverine Jeans: 14717
Wolverine Belt: 14260
Wolverine Gloves: 6702
Wolverine Claws : 1284
Wolverine Shoes: 8168
Wolverine Gums,Teeth,Tounge : 9154
Wolverine EyeSetup : 10172
Ground : 176
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NOTE:
--The Shading is completely done with Vray 2.0 so you will need minimum Vray 2.0 or above to render the scenes with the material.
--Hair was done using standard 3dsMax Hair and Fur modifier you can increase the hair count based on the to you machines memory limit for better higher quality.
--Body hair is different from Facial hair and is setup on another duplicate of the Body with 4 hair and fur modifier for Hands, Body, Chest and Legs.
--Out of all the Hair Density Map only the 'Wolverine_HairDensity_Beared_1k.jpg' is being used in the scene although I had painted 3 more but thought would be good to include all of them.

The actual rendering time is about 8 minutes for a 1600x1600 frame with displacement on the body and high Anti Aliasing Setting, (rendered on a system based on intel xeon quadcore with 12 gigs ram)
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