High Detailed Realistic Model of Wolverine completely UVunwrapped and smoothable, made with 3dsMax 2012, Vray 2.0 - 3dsMax Hair and Fur modifier for Hair.
SkinShading done using Vray's SSS2 shader.
This model has been modeled with a clean topology based on edge loops where needed. It is ready to be rigged and smoothable.
Eyeballs, teeth, tongue are included and modeled separately
The model is provided with the following high resolution textures (Main Maps are .jpg -- Bump and Displacement Maps are .tiffs):
Reflection and Floor Maps
This pack includes all the following formats:
.max (max 2012)
.max (max 2011) saved from Max 2012 as Max 2011
.max (max 2010) saved from Max 2012 as Max 2010
.obj (alias wavefront)
FBX is directly exported from 3dsMax 2012.
Obj is directly exported from 3dsMax 2012 (.mtl included)
The Max 2012 formats are ready to render exactly as you see above with Vray 2.0 and 3dsMax Hair and Fur modifier.
3dsMax2012(.max), OBJ AND FBX formats polycount (quads):
Wolverine Body: 16592
Wolverine Vest: 5699
Wolverine Jeans: 14717
Wolverine Belt: 14260
Wolverine Gloves: 6702
Wolverine Claws : 1284
Wolverine Shoes: 8168
Wolverine Gums,Teeth,Tounge : 9154
Wolverine EyeSetup : 10172
Ground : 176
--The Shading is completely done with Vray 2.0 so you will need minimum Vray 2.0 or above to render the scenes with the material.
--Hair was done using standard 3dsMax Hair and Fur modifier you can increase the hair count based on the to you machines memory limit for better higher quality.
--Body hair is different from Facial hair and is setup on another duplicate of the Body with 4 hair and fur modifier for Hands, Body, Chest and Legs.
--Out of all the Hair Density Map only the 'Wolverine_HairDensity_Beared_1k.jpg' is being used in the scene although I had painted 3 more but thought would be good to include all of them.
The actual rendering time is about 8 minutes for a 1600x1600 frame with displacement on the body and high Anti Aliasing Setting, (rendered on a system based on intel xeon quadcore with 12 gigs ram)