The 3d character is textured with the UVW Unwrap method. The diffuse, normal and specular maps are included. The textures are in the 2048x2048 and 512x512 compressed JPG (75% compress rate) texture format. There is also the uv texture template in the archives.
The character is rigged with the Character Studio biped using the skin modifier and animated. There are 3 animation sequences: idling, walking and running. Each animation sequence contains 12 frames with the 12 FPS frame rate. The archives contain the single file with the all animations inside as well as 3 separate files with each sequence separately. That is useful if it is impossible to extract a single sequence from a full length animation file in a 3d engine.
The following file formats are available: MAX (Version 7), FBX (FBX60 Version), MB (Version 7).