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Speed Train Railroad track

All Extended Uses
Included Formats
3ds Max 7.0 mental ray 3.3
Maya 8.5 mental ray 3.5
Cinema 4D 9.0 Advanced Render 9.0
Lightwave 6.0 Default Scanline
Softimage 3.5 Default Scanline
3DS
OBJ
Autodesk FBX 5.2
3D Model Specifications
Product ID:639019
Published:
Geometry:Polygonal Quads/Tris
Polygons:226,594
Vertices:121,195
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since September 2006
Currently sells 173 products
Achievements:
11 Ratings Submitted
Product Rating
Description
# 3D Model Features:

# Model and Geometry:

-high quality 3d model of the railroad track with power poles ideal for close-up.
-the model is designed to clones.
-most details are modeled.
-geometry is polygonal quad/tris.
-the model is corectelly scalled according to real world scale (single track ~2400cm).
-the gauge width is 143,5 cm (standard used in europe, usa, canada, north africa and moyent orient ).
-all parts correctelly named (and grouped in .max)
-model statistics:(1 track)
    polygones:226594.
    vertices:121195.

# Materials and textures:

-all materials are included (some mental ray shader used)
-all materials correctelly named.
-all textures are included. (diffuse +normal and displacement map for schotter and concrete).
-all materials correctelly named.
-textures resolution range 756x512 to 1024x1024.
-background included. (1920x1080)

# Lighting setup, envirenment, effects:

- lighting setup available only for .max. format.(see screenshot on thumbnails).
-no 3rd part (pluguins) needed to open or render.

#Additionals notes:

-the model tile perfectelly you should move it about 2409,5 unit to get the exact tile. for railroad and 2400 for power pole.

-for .max, .mb, .c4d format you will find two files one contening the scene with light setup like on thumbnails (cloned 2times), and a scene contening only one track.

- when using 32 bit version be sure to activate place object holder and concerve memory if you plan to use severals clones (for .max).

-reducing Max.level of displacement for mental ray help concerving memory especially for no clos-up.(for .max), recmmanded Max.level 5 (equivalent of 4k for max 9 and up).

-64bits version of the program with at least 4 GO of ram is highly recommanded to avoid memory problems.

-for cinema 4d increasing displacement subdivision increase details current subdivion and recommanded 5, for cinema 4d (10 and up) you can add normal map for better result.

-all other formats contain a single track (normals and displacment maps should be reassigned).

# Formats available (all checked):
**************************************************************
.max 3dsmax 7 and higher.
.mb Maya 8.5 and higher.
.lwo Lightwave 6 and higher.
.xsi Softimage 3.5 and higher.
.c4d Cinema 4D 9 and higher.   
.3ds general 3dstudio.
.obj general wavefront obj.
.fbx Kaydara FBX 5.2 and higher.

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