PBR Shaders Tested in Unreal 4 Engine
'Phone Booth Type A and B versions' PBR Textures 4096x4096 (5 Total for PBR)
'Phone PBR' Textures 2048x2048 (5 total for PBR) (This is used on both Model Types)
Type A: (Has actual Holes on side creating punch through of Phone outline)
Type B: (Does not have the punch through hole effect)
Two Model and Texture Variety included (Textures only work with the given model type and can't be swapped)
Type A and Type B, Textures are labeled to go with Model Type A or B for easy application.
Both 3DS Max 2017 and OBJ formats are included with zip file.
Meshes contain No Ngons
Model Needs Rotated on X 90 and Scaled 100,100,100 when importing into Unreal 4 Engine (This can be done in the import settings or after its imported)