Shipping Containers

All Extended Uses
Included Formats
3ds Max 2015 Default Scanline
Autodesk FBX
Other Files
hirestextures.zip
High Res 4K Textures
3D Model Specifications
Product ID:618630
Published:
Geometry:Polygonal Quads/Tris
Polygons:9,446
Vertices:9,516
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 220 products
Achievements:
Unrated
Product Rating
Description
This is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2.

||SPECS||

|| Geometry ||
• 17040 Total Tris
• 9446 Total Polys
• 9516 Total Verts

• A level of detail (LOD) model is also included which reduces the polygon count to 5934 polys.

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Dimensions: W:100'' x L:250'' x H:99''
• Model centered at the origin
• All textures, materials and objects named appropriately
• Tested in Marmoset Toolbag 2
• Tested in Unreal Engine 4
• No special plug-ins needed to use this product
• .fbx versions exported from 3ds Max 2015

|| Textures ||

• 2048x2048 diffuse, specular, gloss, normal and ambient occlusion (AO) maps
• This product includes many different variations of texture maps so the containers can have different colors and different amounts of rustiness.
• Textures in .tga format
• Extra high resolution 4096x4096 textures are also available as a separate download upon purchase.
• Textures made for Physically Based Rendering (PBR)
• Model texture paths are stripped

One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Related Products
More Products by Artist