|Maya 2011||Native mental ray|
|Autodesk FBX fbx|
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|Unwrapped UVs:||Yes, non-overlapping|
Ready to render EXACTLY as you see above.
High resolution textures (main color texture is .TGA)
specular : 4096x4096
.mb (maya 2009 binary)
.ma (maya 2009 ascii)
.obj (alias wavefront)
This model has a clean geometry based on quads and loops. It is NOT rigged.
(Ready to render exactly as you see above)
The Maya 2009 format is set with the '3' button for the geometry approximation preview and render.
For Obj and Fbx versions you would need to run a polysmooth to get the same maya 2009 result.
Obj version is directly exported from Maya with textures assigned (.mtl file)
FBX version is directly exported from Maya with textures assigned
All formats (.ma.mb.obj.fbx) polycount (quads):
main mesh: 16450
NO POSTWORK ON THESE RENDERS (MENTAL RAY)