It's a high detailed photoreal astronomical telescope, Meade 50AZ-P
You can use Max 2010~2013 for rendering with Maxwell render and V-Ray.
You can also use FBX, 3DS or OBJ formats for Polygonal tools
and 3dm and SAT for Nurbs modeler like Rhino.
In case of FBX, there are three version included. (normal fbx, triangulated fbx, fbx 2006version)
If you install FBX 2013.3 version, you can import FBX file with Maxwell materials into Maya.
In .Max and .3DM file, there are the same named layers embeded.
So if you need more subdivided mesh for some parts, you can easily change it from original Nurbs model.
In my case, I used 3DM->FBX->3dsMax converting process.
Objects / Polygon / Vertex count is (case of max2013 file);
objects : 65
vertex : 74365
polygon : 55146
Camera settings and 3 bitmap textures and a HDRI(3200x1600) is included with Studio Lighting Setup.