A classical and retro pith helmet.
The helmet is based on the manufacturers original dimensions and is completely ready for use in visualization. Just put the model in your scene and render.
The native file is 3ds Max 2013 and the rendering is made in mental ray, with 1 mr Area Spot, 1 mr Area Omni and 1 Skylight.
The pith helmet has real-world scale and is centered at 0, 0, 0, (the model is 14 centimeters high and 35 centimeters long).
The model is not intended for subdivision.
The inner lining can be removed, wich save 1524 polygons and 1739 verts.
-Tris: 40 (0,4%)
-Quads: 10218 (99,6 %)
-Objects: 10 (properly named)
-Scene helpers: 1
-Scene lights: 3
-Helmet Diffuse 1024x1024 .jpg
-Helmet Bump 1024x1024 .jpg
-Helmet Specular 1024x1024 .jpg
-Glare streaks, 500x500 .tiff
The .dae, .3ds, .obj and .fbx is exported from 3ds Max 2013.