3d model of razor gillette blue - Gillette Blue3 Razor... by syed ali asad jafri

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Gillette Blue3 Razor
$50.00
3d model of razor gillette blue - Gillette Blue3 Razor... by syed ali asad jafri
3d model of razor gillette blue - Gillette Blue3 Razor... by syed ali asad jafri
3d model of razor gillette blue - Gillette Blue3 Razor... by syed ali asad jafri
3d model of razor gillette blue - Gillette Blue3 Razor... by syed ali asad jafri
3d model of razor gillette blue - Gillette Blue3 Razor... by syed ali asad jafri
3d model of razor gillette blue - Gillette Blue3 Razor... by syed ali asad jafri
3d model of razor gillette blue - Gillette Blue3 Razor... by syed ali asad jafri
3d model of razor gillette blue - Gillette Blue3 Razor... by syed ali asad jafri
Based on razor Gillette Blue 3.
Originally modeled in Maya 2012
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Total Poly Count (Maya File):
Low Poly Face Count: 10830
Low Poly Vert Count: 11403

Total Poly Count (Obj & Fbx File):
High Poly Face Count: 173012
High Poly Vert Count: 174703

In Maya:
Object is in smooth shaded mode of Maya. To convert it to smooth actual polygon, select all model geometry and than Modify>Convert>Smooth Mesh Preview to Polygons

Maya file does contain original lighting rig in separate rig.

Contains no Texture Files.

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(Copyright) Syed Ali Asad
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Product File Downloads
Maya 2012 (.ma, .mb)  2.0 MB
Renderer:mental ray
OBJ (.obj)  27 MB
OBJ (.obj)  601 bytes
Autodesk FBX (.fbx)  7.1 MB
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Product License
Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'gillette' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
3D Model Specifications
Native file format:Maya 2012
Product ID:676193
Published:
Geometry:Polygonal
Polygons:10,830
Vertices:11,403
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Previews
Product Rating
1 Rating Submitted
Igor Andrade
Jun 16, 2013
Overlaping mesh. Has no symmetry between the holes. I'll need topology to use with a hi res. (Sorry for my bad english.)