Gillette Blue3 Razor

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'gillette' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2012 mental ray
OBJ
Autodesk FBX
3D Model Specifications
Product ID:676193
Published:
Geometry:Polygonal
Polygons:10,830
Vertices:11,403
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since June 2012
Currently sells 1 products
Achievements:
1 Rating Submitted
Product Rating
Igor Andrade
Jun 16, 2013
Overlaping mesh. Has no symmetry between the holes. I'll need topology to use with a hi res. (Sorry for my bad english.)
Description
Based on razor Gillette Blue 3.
Originally modeled in Maya 2012
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Total Poly Count (Maya File):
Low Poly Face Count: 10830
Low Poly Vert Count: 11403

Total Poly Count (Obj & Fbx File):
High Poly Face Count: 173012
High Poly Vert Count: 174703

In Maya:
Object is in smooth shaded mode of Maya. To convert it to smooth actual polygon, select all model geometry and than Modify>Convert>Smooth Mesh Preview to Polygons

Maya file does contain original lighting rig in separate rig.

Contains no Texture Files.

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(Copyright) Syed Ali Asad
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